UX Research & Design for NudgeTV
The Problem
The problem we suspect is that millennials who watch television on a regular basis want more from their experiences watching and streaming television shows and movies.
Research Goals
The goal of this user research is to validate assumptions about what users want more of when interacting with their favorite tv shows, movies, or sporting events. I conducted seven user interviews for my research.
Target Audience
The target audience is people who view television on a regular basis and who are interested in e-commerce. The age range is generally people in their 20s or 30s, millennials and younger.
Affinity Mapping
Research Insights
Users do not currently use AR much, if at all
Users are generally open to AR, need to be convinced
Users get confused between AR and VR
Users find QR codes easy to use
But users also don’t find incentive/CTA to be important
Users found in very important that it is native to the apple camera
Users either bet on sports all the time or do not bet at all
Either bet themselves or know someone who does bet
Users are generally on their phones or eating while watching tv
Playing games, online shopping, social media
Users split between making purchases on phone and laptops
Most purchases made on laptop
Users have smart TVs, not cable
User Flow
Wireframes
High-Fidelity Prototype
Full prototype here